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50 Math and Science Games for Leadership
Published by World Scientific Publishing Co. Pte. Ltd.
5 Toh Tuck Link, Singapore 596224
______________________________________
Contents
Acknowledgements
Preface
About the Authors
PART I MATH GAMES
Leadership Game 1 Addition
Leadership Game 2 Guess the Number
Leadership Game 3 “Beengo!”
Leadership Game 4 Symmetry
Leadership Game 5 7 up with a Twist!
Leadership Game 6 Aladdin’s Magic Carpet
Leadership Game 7 Line Up!
Leadership Game 8 In Step with the Times!
Leadership Game 9 Whose Bubble Is It?
Leadership Game 10 Number Game
Leadership Game 11 All on a Square!
Leadership Game 12 Station Omega
Leadership Game 13 Shape Me!
Leadership Game 14 Multi-Division
Leadership Game 15 Another PIE Jam
Leadership Game 16 Blindfold Polygons
Leadership Game 17 Money Mind
Leadership Game 18 Momentum
Leadership Game 19 Graphs
Leadership Game 20 Angle of Elevation
Leadership Game 21 Danger Zone!
Leadership Game 22 Fishing
Leadership Game 23 The Olympics of Science and Math
Leadership Game 24 Vector Pull
PART II SCIENCE GAMES
Leadership Game 25 Rubber Banding
Leadership Game 26 Biodiversity
Leadership Game 27 Boeing or Airbus?
Leadership Game 28 Mahjong Dominoes!
Leadership Game 29 Broken Telephone Line/Fax Machine
Leadership Game 30 Circle of Influence
Leadership Game 31 The World’s Your Oyster
Leadership Game 32 Once upon a Time
Leadership Game 33 Nervous Pulses
Leadership Game 34 Group Obstacle Race
Leadership Game 35 Scientific Scrabble!
Leadership Game 36 Murder Mystery
Leadership Game 37 Food Web
Leadership Game 38 Cam the Chemicals!
Leadership Game 39 Taboo!
Leadership Game 40 Bob the Builder
Leadership Game 41 Water Bomb Volleyball
Leadership Game 42 Swoosh!
Leadership Game 43 Leucocytes!
Leadership Game 44 Charades
Leadership Game 45 Drinks for Life
Leadership Game 46 Treasure Hunt
Leadership Game 47 Table of Elements
Leadership Game 48 Primordial Soup
Leadership Game 49 Height Equilibrium
Leadership Game 50 Pull It Up!
___________________________
Preface
We believe teaching leadership through games is an effective way to get the message of leadership across. But this book is not just a collection of leadership games. It is a work of love to integrate the elements of Math and Science in teaching the leadership principles.
Each game exercise includes a game activity and a review question component comprising “Process” and “Practical Application”—offered as the last two sections of each game exercise—which will stimulate discussion and reflection on the key leadership concepts.
The Matrixes in Figure 1 and Figure 2 will provide you with a quick glance of the leadership concepts and the games that will elicit the key leadership understanding emphasised in this book. Figure 1 comprises the first 24 game exercises highlighting mathematical concepts or principles, while Figure 2 comprises the last 26 games highlighting scientific concepts or principles.
How each leadership game is organised
Each of the 50 games has the following ten components, except for “Possible Variation(s)” which is provided additionally in some of the games.
Key Leadership Understanding Highlights the key purpose of the activity. It identifies the learning outcomes in terms of what the players should be able to articulate at the end of the activity
Math/Science Concepts Applicable Identifies the key Math or Science concepts or principles that are tested, so players who are more familiar with such concepts or principles might do better in the relevant games.
Equipment/Logistics Lists the equipment and resources required for conducting the game
Time Required Indicates an estimated amount of time needed to carry out the game activity, excluding the review question component comprising “Process” and “Practical Application”
Game Objective Refers to the objective or requirement of the game— what each group of players has to do to be the winner from the game activity per se, excluding the review question component Group Size Indicates the minimum, maximum or an estimated ideal number of players for each team
Procedure Explains the step-by-step instructions and actions to be carried out by the facilitator with the players when conducting the game Possible variations (where applicable) Suggests various ways to modify a particular game
Process Lists questions for players to reflect on what went on during the game activity itself (first part of review question component) Practical Application Lists questions for players to relate what they have reflected from the game activity to what is happening or could happen in their own team or organisation outside of the game activity (second part of review question component)
What is the best way to use this book?
Decide on the focus of your leadership lesson. What values and traits do you wish to highlight to your group of trainees? At the same time, decide on whether you would prefer a game with a tilt towards mathematics or science.
At the right-hand top of each Game, you will see an oval-shaped header indicating the level of difficulty of the game—“Elementary”, “Intermediate” or “Advanced”. This refers to the game activity per se, and not necessarily the whole game exercise itself which would include the review question component. How “elementary” or “difficult” the review question component is depends on how you conduct the discussion, the length of time given to participants to share and articulate their feedback and reflections, the sensitivity experienced by the participants, the camaraderie or comfort level among the participants, and so on and so forth.
In conclusion
Similar to many resource guides, the game exercises in this collection are meant as an aid. Each exercise can be modified to suit the user’s needs. Game 18, for example, requiring players to know multiples of 7, can be modified to require players to know multiples of numbers smaller or bigger than 7. The review question component in each game exercise can also be omitted, if you are keen on just the game activity without a leadership training agenda in mind for your players.
Suffice to say, every game activity takes on a shape or shade of its own, when played.
Be prepared.
Be surprised.
Have fun!
________________________
About the Authors
SEAH Wee Khee
Wee Khee is an Education Officer in Biology and Student Council teacherin-charge, focusing on Leadership Development at the NUS High School of Mathematics and Science. Graduated with a PhD from the National University of Singapore (NUS) in Life Sciences, she is currently pursuing a Masters of Educational Management (MEM) at the University of Melbourne, Australia. She was awarded a NUS Research Scholarship and was the recipient of the prestigious President Graduate Fellowship. To date, she has also published several research papers in internationally reviewed journals.
Sukandar HADINOTO
Sukandar is currently a Chemistry teacher at the NUS High School of Math and Science. He graduated with a BSc Hons (NUS). A Student Council teacher and an NCC teacher, Sukandar enjoys being with young people. He also likes adventure training stints and loves the outdoors.
Charles PNG Soon Hock
Soon Hock is currently Head of Student Development at NUS High School of Mathematics and Science where he focuses on Affective & Character Education, Service Learning and Leadership Development. Soon Hock completed his scholarship bond with the Public Service Commission and holds an MBA (AGSB) and a BA Hons (NUS). He is a trained facilitator in the use of Kouzes and Posner’s Leadership Challenge Model and also a trained facilitator in the 6 Seconds model of Emotional Intelligence. His experience in inspiring young individuals includes mentoring player groups to win Citibank-YMCA Youth for Causes awards.
ANG Ying Zhen
Ying Zhen is a Year 5 student who is also the President of the Student Council at the NUS High School of Mathematics and Science. She continues her secret love for basketball and debates in her free time in school.
2nd Student Council
The NUS High School Student Council is the premier leadership body in NUS High School, consisting of 30 members—ranging from Year 2s to Year 5s (ages 14 to 17). A young council (only in their 2nd year), they strive towards their vision: Ambassadors of the School, Servants of Community, and work hand in hand with the school management and the student body to make school life more enjoyable for everyone. They are Margaret AGUSTINA, ANG Moh Lik Roy, ANG Ying Zhen, CHEN Ting An, CHUA Kai Ting Cheryl, FUNG Ai Wei, Dorothy Hannah HUANG Min, JIANG Yu Heng, KOH Zhiwen Sidwyn, KOK Xiu Ling Florence, KWAN En Qi Angela, LAI Chui Yi, LAU Kang Ruey Gregory, LEE Cheng Feng Gary, LEE Eun Kyung, LEE Yun Zhi, LEE Zi-en Bryan, LIM Mingjie Kenneth, LOH Yuan Jie Donovan, NG Wen Bin Reico Maynard, ONG Tien Sheng Royston, POH Ee Leng, SOH Wei Zhi Andy, SYN Mao Ke Mikel, TAN Wan Yu, TAN Zhong Ming, Viona LAM Xin Yi, WONG Shin Nee Samantha, XIONG Qian Cheng and ZHAO Ye.
..................
_________________________
If you wanna readmore the book, you can download the book in digital version from link below :
Link 1
by :
Seah Wee Khee
Sukandar Hadinoto
Charles Png
Ang Ying Zhen
2nd Student Council
NUS High School of Mathematics and Science, Singapore
Seah Wee Khee
Sukandar Hadinoto
Charles Png
Ang Ying Zhen
2nd Student Council
NUS High School of Mathematics and Science, Singapore
Published by World Scientific Publishing Co. Pte. Ltd.
5 Toh Tuck Link, Singapore 596224
______________________________________
Contents
Acknowledgements
Preface
About the Authors
PART I MATH GAMES
Leadership Game 1 Addition
Leadership Game 2 Guess the Number
Leadership Game 3 “Beengo!”
Leadership Game 4 Symmetry
Leadership Game 5 7 up with a Twist!
Leadership Game 6 Aladdin’s Magic Carpet
Leadership Game 7 Line Up!
Leadership Game 8 In Step with the Times!
Leadership Game 9 Whose Bubble Is It?
Leadership Game 10 Number Game
Leadership Game 11 All on a Square!
Leadership Game 12 Station Omega
Leadership Game 13 Shape Me!
Leadership Game 14 Multi-Division
Leadership Game 15 Another PIE Jam
Leadership Game 16 Blindfold Polygons
Leadership Game 17 Money Mind
Leadership Game 18 Momentum
Leadership Game 19 Graphs
Leadership Game 20 Angle of Elevation
Leadership Game 21 Danger Zone!
Leadership Game 22 Fishing
Leadership Game 23 The Olympics of Science and Math
Leadership Game 24 Vector Pull
PART II SCIENCE GAMES
Leadership Game 25 Rubber Banding
Leadership Game 26 Biodiversity
Leadership Game 27 Boeing or Airbus?
Leadership Game 28 Mahjong Dominoes!
Leadership Game 29 Broken Telephone Line/Fax Machine
Leadership Game 30 Circle of Influence
Leadership Game 31 The World’s Your Oyster
Leadership Game 32 Once upon a Time
Leadership Game 33 Nervous Pulses
Leadership Game 34 Group Obstacle Race
Leadership Game 35 Scientific Scrabble!
Leadership Game 36 Murder Mystery
Leadership Game 37 Food Web
Leadership Game 38 Cam the Chemicals!
Leadership Game 39 Taboo!
Leadership Game 40 Bob the Builder
Leadership Game 41 Water Bomb Volleyball
Leadership Game 42 Swoosh!
Leadership Game 43 Leucocytes!
Leadership Game 44 Charades
Leadership Game 45 Drinks for Life
Leadership Game 46 Treasure Hunt
Leadership Game 47 Table of Elements
Leadership Game 48 Primordial Soup
Leadership Game 49 Height Equilibrium
Leadership Game 50 Pull It Up!
___________________________
Preface
We believe teaching leadership through games is an effective way to get the message of leadership across. But this book is not just a collection of leadership games. It is a work of love to integrate the elements of Math and Science in teaching the leadership principles.
Each game exercise includes a game activity and a review question component comprising “Process” and “Practical Application”—offered as the last two sections of each game exercise—which will stimulate discussion and reflection on the key leadership concepts.
The Matrixes in Figure 1 and Figure 2 will provide you with a quick glance of the leadership concepts and the games that will elicit the key leadership understanding emphasised in this book. Figure 1 comprises the first 24 game exercises highlighting mathematical concepts or principles, while Figure 2 comprises the last 26 games highlighting scientific concepts or principles.
How each leadership game is organised
Each of the 50 games has the following ten components, except for “Possible Variation(s)” which is provided additionally in some of the games.
Key Leadership Understanding Highlights the key purpose of the activity. It identifies the learning outcomes in terms of what the players should be able to articulate at the end of the activity
Math/Science Concepts Applicable Identifies the key Math or Science concepts or principles that are tested, so players who are more familiar with such concepts or principles might do better in the relevant games.
Equipment/Logistics Lists the equipment and resources required for conducting the game
Time Required Indicates an estimated amount of time needed to carry out the game activity, excluding the review question component comprising “Process” and “Practical Application”
Game Objective Refers to the objective or requirement of the game— what each group of players has to do to be the winner from the game activity per se, excluding the review question component Group Size Indicates the minimum, maximum or an estimated ideal number of players for each team
Procedure Explains the step-by-step instructions and actions to be carried out by the facilitator with the players when conducting the game Possible variations (where applicable) Suggests various ways to modify a particular game
Process Lists questions for players to reflect on what went on during the game activity itself (first part of review question component) Practical Application Lists questions for players to relate what they have reflected from the game activity to what is happening or could happen in their own team or organisation outside of the game activity (second part of review question component)
What is the best way to use this book?
Decide on the focus of your leadership lesson. What values and traits do you wish to highlight to your group of trainees? At the same time, decide on whether you would prefer a game with a tilt towards mathematics or science.
At the right-hand top of each Game, you will see an oval-shaped header indicating the level of difficulty of the game—“Elementary”, “Intermediate” or “Advanced”. This refers to the game activity per se, and not necessarily the whole game exercise itself which would include the review question component. How “elementary” or “difficult” the review question component is depends on how you conduct the discussion, the length of time given to participants to share and articulate their feedback and reflections, the sensitivity experienced by the participants, the camaraderie or comfort level among the participants, and so on and so forth.
In conclusion
Similar to many resource guides, the game exercises in this collection are meant as an aid. Each exercise can be modified to suit the user’s needs. Game 18, for example, requiring players to know multiples of 7, can be modified to require players to know multiples of numbers smaller or bigger than 7. The review question component in each game exercise can also be omitted, if you are keen on just the game activity without a leadership training agenda in mind for your players.
Suffice to say, every game activity takes on a shape or shade of its own, when played.
Be prepared.
Be surprised.
Have fun!
________________________
About the Authors
SEAH Wee Khee
Wee Khee is an Education Officer in Biology and Student Council teacherin-charge, focusing on Leadership Development at the NUS High School of Mathematics and Science. Graduated with a PhD from the National University of Singapore (NUS) in Life Sciences, she is currently pursuing a Masters of Educational Management (MEM) at the University of Melbourne, Australia. She was awarded a NUS Research Scholarship and was the recipient of the prestigious President Graduate Fellowship. To date, she has also published several research papers in internationally reviewed journals.
Sukandar HADINOTO
Sukandar is currently a Chemistry teacher at the NUS High School of Math and Science. He graduated with a BSc Hons (NUS). A Student Council teacher and an NCC teacher, Sukandar enjoys being with young people. He also likes adventure training stints and loves the outdoors.
Charles PNG Soon Hock
Soon Hock is currently Head of Student Development at NUS High School of Mathematics and Science where he focuses on Affective & Character Education, Service Learning and Leadership Development. Soon Hock completed his scholarship bond with the Public Service Commission and holds an MBA (AGSB) and a BA Hons (NUS). He is a trained facilitator in the use of Kouzes and Posner’s Leadership Challenge Model and also a trained facilitator in the 6 Seconds model of Emotional Intelligence. His experience in inspiring young individuals includes mentoring player groups to win Citibank-YMCA Youth for Causes awards.
ANG Ying Zhen
Ying Zhen is a Year 5 student who is also the President of the Student Council at the NUS High School of Mathematics and Science. She continues her secret love for basketball and debates in her free time in school.
2nd Student Council
The NUS High School Student Council is the premier leadership body in NUS High School, consisting of 30 members—ranging from Year 2s to Year 5s (ages 14 to 17). A young council (only in their 2nd year), they strive towards their vision: Ambassadors of the School, Servants of Community, and work hand in hand with the school management and the student body to make school life more enjoyable for everyone. They are Margaret AGUSTINA, ANG Moh Lik Roy, ANG Ying Zhen, CHEN Ting An, CHUA Kai Ting Cheryl, FUNG Ai Wei, Dorothy Hannah HUANG Min, JIANG Yu Heng, KOH Zhiwen Sidwyn, KOK Xiu Ling Florence, KWAN En Qi Angela, LAI Chui Yi, LAU Kang Ruey Gregory, LEE Cheng Feng Gary, LEE Eun Kyung, LEE Yun Zhi, LEE Zi-en Bryan, LIM Mingjie Kenneth, LOH Yuan Jie Donovan, NG Wen Bin Reico Maynard, ONG Tien Sheng Royston, POH Ee Leng, SOH Wei Zhi Andy, SYN Mao Ke Mikel, TAN Wan Yu, TAN Zhong Ming, Viona LAM Xin Yi, WONG Shin Nee Samantha, XIONG Qian Cheng and ZHAO Ye.
..................
_________________________
If you wanna readmore the book, you can download the book in digital version from link below :
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