Card Games For Dummies : 2nd Edition Book Scanning

Book Scanning >> Book Scanning

Card Games For Dummies : 2nd Edition

by Barry Rigal



Card Game Writer, Journalist, and World-Famous Bridge Author

Foreword by Omar Sharif
Bridge Columnist and Academy Award–Nominated Actor

Published by Wiley Publishing, Inc., Indianapolis, Indiana
_________________________

About This Book

buy a book about the subject. All your friends say the games are easy to pick up, so can’t you just sit down and start playing, picking up a few rules here and there? Obviously, I wouldn’t advise that!

Many card games have been in circulation for hundreds of years, generating scores of variations. A reference book not only explains the core rules of a game but also lists the main variations, to let you choose the rules you and your friends want to play by.

Card Games For Dummies, 2nd Edition, is different from every other cardgame book on the shelf. So many books on cards simply don’t talk about the games people play today. The writers are experts in one or two of the games about which they write, but they remain novices at others. They rely on authors of other books to help them out, who were themselves dependent on previous authors. As a result, the games they describe may not be popular any more, or perhaps the games now have different rules. Many books, in other words, have lost touch with reality. Card Games For Dummies, 2nd Edition, has one or two introductory games in it, such as Whist, but for the most part actually focuses on the games that people play today all around the world — especially newer crazes, such as Hold ’Em and Omaha.

Of course, I’m not an expert in every game, so this book has benefited enormously from a great deal of input from a host of game players who have answered my questions about the rules of the games in this book and about regional variations. The net result is that I’ve captured most of the popular variations to the standard games.

This book also differs from other gaming books because I wrote it in plain English. I eliminate as much card jargon as possible and concentrate on telling you how to get up and going. Of course, for games that do involve technical terms that may be new to you, I tell you exactly what each term means so that you can easily understand it.

Regardless of how much experience you’ve had with card games, you’ll find something here for you. Absolute beginners will appreciate that I discuss each game in this book starting at the very beginning, before a card hits the table. If you’ve played a few card games before, maybe you’ll try out a new game or pick up a variation on one of your favorites. (I can tell you that I’ve become hooked on several new games since I began researching this book. I’m sure you’ll have the same experience.)

However, I don’t limit my coverage of the games in this book to a description and a summary. Instead, each chapter offers hints on strategy, so even experienced players can pick up something new.

And in line with the wave of technology sweeping up the card game world, I tell you where to find information about a game on the Internet and point out places where you can play games online. (If you don’t have a computer, or you can’t tell the Internet from a hairnet, you won’t miss out on anything; I tell you everything you need to know about how to play a game right here in this book.) I’ve placed all the computer-related stuff in sidebars, where you can find the information easily if you want to read it or skip over it quickly if you have better things to do.

Just to show that one can improve on perfection, the second edition of Card Games For Dummies has an expanded section on Poker, Children’s Games, Solitaire, and a host of added variants on the traditional games.

__________________________

Contents at a Glance

Foreword
Introduction

Part I: Discovering Card Games
Chapter 1: Card Game Basics
Chapter 2: Solitaire
Chapter 3: Children’s Games

Part II: Getting Rid of Cards
Chapter 4: Rummy
Chapter 5: Canasta
Chapter 6: Eights
Chapter 7: Fan Tan

Part III: Taking Tricks
Chapter 8: Whist
Chapter 9: Oh Hell! and Other Exact Bidding Games
Chapter 10: Euchre
Chapter 11: Spades
Chapter 12: Contract Bridge and Mini-Bridge

Part IV: Scoring or Avoiding Points
Chapter 13: Hearts
Chapter 14: Pinochle
Chapter 15: Setback

Part V: Adding and Climbing
Chapter 16: Cribbage
Chapter 17: President
Chapter 18: Blackjack

Part VI: Playing Poker
Chapter 19: Shuffling Through Poker Basics
Chapter 20: Draw Poker
Chapter 21: Stud Poker
Chapter 22: Texas Hold ’Em
Chapter 23: Omaha

Part VII: The Part of Tens
Chapter 24: Ten Ways to Improve Your Game and Have More Fun
Chapter 25: Ten Places to Find More Information on Your Game

Index

____________________________

Table of Contents

Foreword

Introduction

About This Book

Conventions Used in This Book

What You’re Not to Read

Foolish Assumptions

How This Book Is Organized
__________ Part I: Discovering Card Games
__________ Part II: Getting Rid of Cards
__________ Part III: Taking Tricks
__________ Part IV: Scoring or Avoiding Points
__________ Part V: Adding and Climbing
__________ Part VI: Playing Poker
__________ Part VII: The Part of Tens
Icons Used in This Book

Where to Go from Here


Part I: Discovering Card Games

Chapter 1: Card Game Basics

Talking the Talk
__________ Getting all decked out
__________ Ranking card order
Preparing to Play
__________ Shuffling off
__________ Getting a square deal
__________ Exposing yourself (or someone else)
__________ Bidding fair
Making a Declaration
Playing the Game
__________ Winning with high cards or trump
__________ Failing to follow suit
__________ Playing out of turn
__________ Exposing yourself to public ridicule
Selecting the Best Card Game


Chapter 2: Solitaire
Acquainting Yourself with Solitaire Terms
Putting the Squeeze on Accordion
__________ Looking at the layout
__________ Choosing between moves
Piling It On in Calculation
Reserving Your Time for Canfield
Striking Gold with Klondike
Living La Belle Lucie
__________ Getting started
__________ Making your moves
__________ Starting the next cycle and ending the game
Practicing Poker Patience
Befriending Spite and Malice
__________ Getting started
__________ Putting the moves on
__________ Manipulating your stoppage time


Chapter 3: Children’s Games
Beggar My Neighbor
Snap, Animals, and Slapjack
__________ Snap
__________ Animals
__________ Slapjack
War
Fish and Friends
__________ Go Fish
__________ Authors
Cheat
Old Maid
Spit (or Speed)


Part II: Getting Rid of Cards
Chapter 4: Rummy
Rummy: Throw a Combo and Go
__________ Setting up and laying out the objective
__________ Dealing the cards and starting the Rummy
__________ Putting down and adding to combinations
__________ Rummying with wild cards
__________ Going out and tallying your score
__________ Simple Rummy strategy
Gin Rummy: Knocking Your Foe Down
__________ Getting a fair deal
__________ Going Gin and tallying your score
__________ Knock, knock! Another way to go out
__________ Boxing up the scoring system
500 Rummy: Moving the Pile
__________ Winning at 500 Rummy
__________ Making a square deal
__________ Understanding the rules of combination combat
__________ All joking apart
__________ Mastering the game play
__________ Announcing “Game over!”
__________ Scoring the numbers game
__________ Drawing from the discard pile
__________ Calling “Rummy!”


Chapter 5: Canasta
Accepting Your Canasta Mission
__________ Making melds
__________ Getting wild and forsaking suits
__________ Looking at some legal melds
__________ Calculating the value of your cards and melds
__________ Picking partners
__________ Dealing and creating a discard pile
__________ Laying down the red 3s
__________ Moving around the table
__________ Picking up the discard pile
__________ Making the first meld for your partnership
__________ Freezing the discard pile
__________ Separating the black 3s
__________ Building a Canasta
__________ Going out
__________ End-game strategy
Tallying Your Scores
Making Do with Two (or Three): Short-Handed Canasta
Hand and Foot
__________ Getting started
__________ Knowing your objective
__________ Putting down melds
__________ Laying your initial meld
__________ Playing your hand (and foot)
__________ Wild cards
__________ Threes
__________ Clearing your hand and starting the foot
__________ Going out
__________ Assessing card values


Chapter 6: Eights
Eights: Simple Is as Simple Does
__________ Dealing the cards
__________ Playing 8s and suits
__________ Paying the price when your opponent goes out
Mau Mau: Staking Out a Stock Pile
Neuner: Matching and Stacking
Switch: Avoiding the Double Agents
__________ Preparing for a Switch
__________ Identifying some key cards
__________ Going out and scoring


Chapter 7: Fan Tan
Accepting Your Fan Tan Mission
__________ Wheeling and dealing
__________ Letting the cards hit the fan
__________ Expanding your Fan Tan smarts
Double-Deck Fan Tan
Trump Fan Tan
Crazy Tan


Part III: Taking Tricks
Chapter 8: Whist
What’s the Whist All About?
__________ Winning tricks with the trump suit
__________ Dealing and playing the cards
__________ Tallying your score
__________ Scoring the rubber
Incorporating Basic Whist Strategy
__________ Remembering the cards
__________ Landing the leading role
__________ Showing some finesse
__________ Making discards
Three-Handed Whist
__________ Playing with a dummy (hand, that is)
__________ Dealing an optional fourth hand
German (Two-Handed) Whist
__________ Improving your holding cards
__________ Playing the hand
Bid Whist
__________ The bidding
__________ The scoring
__________ Dealing with jokers


Chapter 9: Oh Hell! and Other Exact Bidding Games
Oh Hell!
__________ Dealing the cards
__________ Taking tricks with the trump suit
__________ Placing your bid
__________ Playing for your bids
Romanian Whist
__________ Dealing the cards
__________ Choosing your trump suit, making your bids, and playing your tricks
__________ Scoring the tricks
Ninety-Nine
__________ Dealing the dozen and determining the trump suit
__________ Discarding your bids
__________ Selecting the proper discards
__________ Making premium bids
__________ Playing the hand
__________ Tallying the scores


Chapter 10: Euchre
Acquainting Yourself with Euchre
Picking Partners
Striking a Fair Deal
Determining the Trump Suit
Jacking Up the Card Rankings
Bidding for Tricks
__________ Starting the bidding
__________ Knowing what to bid
__________ Entering the second phase of bidding
Tallying Your Score
Playing for Bigger Stakes Alone
Tricking for Points, Not Treats

Chapter 11: Spades
Grasping the Basics of Spades
__________ Choosing partners
__________ Reviewing the card ranks
__________ Making the deal
__________ Bidding your hand accurately
__________ Basking in the dealer’s choice
__________ Figuring the value of your high cards
__________ Bidding for nil
__________ Playing to the score
__________ Leading and play conventions
__________ Going for your scores
__________ Finishing the game
Digging Spades for Less Than Four
__________ Spades for two
__________ Spades for three

Chapter 12: Contract Bridge and Mini-Bridge
Mini-Bridge
__________ Setting up
__________ Understanding the tricky business
__________ Dealing the cards
__________ Counting the tricks
__________ Picking the declarer
__________ Blowing your own trump-it
__________ Drawing trump
__________ Playing the numbers game
__________ Moving on to the scoring system
__________ Keeping the dummy involved
__________ The role of the defender
Crossing to Bridge


Part IV: Scoring or Avoiding Points
Chapter 13: Hearts
Getting to the Heart of the Matter
__________ Dealing the cards
__________ Passing your cards left, right, and center
__________ Starting the trick play
__________ Scoring: The time of reckoning
Hearts with Three or Five-Plus Players
Honeymoon Hearts
Black Maria
Cancellation Hearts

Chapter 14: Pinochle
Pinochle for Two
__________ Dealing to begin
__________ Ranking and valuing the cards
__________ Adding up the possible points
__________ Scoring the melds
__________ Finishing the game
__________ Playing your opponent
Pinochle for Three: Auction Pinochle
__________ Dealing out the widow
__________ Making a bid for glory
__________ Melding and discarding as the declarer
__________ Feeding the kitty
__________ Winning — in spades
__________ Battling the declarer
__________ Bidding strategically
__________ Giving up without a struggle
Partnership Auction Pinochle
__________ Dealing and bidding
__________ Melding
__________ Playing out the hand
__________ Picking up prizes and penalties

Chapter 15: Setback
Getting Setback Savvy
__________ Divvying up the deck
__________ Mastering the bidding
__________ Dealer’s choice?
__________ Playing your cards right
__________ Knowing the score
__________ Shooting the moon
__________ Passing the winning post
__________ Planning a strategy
Grab a Friend: Partnership Setback
Setback for Three or Six

Part V: Adding and Climbing
Chapter 16: Cribbage
Starting Off on the Right Foot
__________ Dealing the cards and getting started
__________ Cutting the deck
__________ Phase 1: Playing the cards
__________ Phase 2: Scoring the hand
__________ Determining a strategy to score points
__________ Recording the score
__________ Reaching the finishing post
Playing Cribbage for Stakes: Lurches and Skunks
Five-Card Cribbage
__________ Laying the cards
__________ Scoring the hand
__________ Reaching the finishing post
Cribbage for Three Players

Chapter 17: President
Lobbying for the Basics of President
__________ Dealing and playing the cards
__________ Ending a hand
__________ Starting over: Go fetch, scumbag!
__________ Running wild with jokers and 2s
Palace
__________ Dealing and setting up
__________ Reaching the Palace through cardplay
__________ Unleashing the special cards
__________ Tabbing a winner — and a loser

Chapter 18: Blackjack
Social Blackjack
__________ Setting the game parameters
__________ Burning and turning
__________ Placing your bets
__________ Splitting pairs to double your winnings
__________ Dealing the second round
__________ Should you stay or should you go?
__________ Breaking (or depositing into) the bank
__________ Starting over
Planning Your Basic Blackjack Strategy
__________ When two is better than one
__________ Doubling down, to up the stakes
Casino Blackjack
__________ Casino betting: Playing against the bank
__________ Casino formalities: Dealing up and getting started
__________ Playing the cards
__________ Deciding on a drawing strategy


Part VI: Playing Poker
Chapter 19: Shuffling Through Poker Basics
Covering the Poker Bases
__________ Ranking the Poker hands
__________ Spicing up the game with wild cards
Getting Started: Basic Play
__________ Ante up!
__________ The mechanics of betting
__________ Making the minimum and maximum bets
__________ Winning ways
Bluffing Dos and Don’ts
Reading Your Opponents
__________ Facial clues
__________ Body language

Chapter 20: Draw Poker
Five-Card Draw
__________ Dealing and putting in an ante
__________ Determining a strategy for the first bet
__________ Surviving the luck of the draw
__________ Continuing after the draw

Chapter 21: Stud Poker
Seven-Card Stud: Betting Down the River
__________ Starting with the ante and the limits
__________ Betting in the early stages
__________ Passing the first pivotal moment: Third street
__________ Staying in on fifth street
Surveying the Stud Landscape: Table Strategy
__________ Reading the table
__________ Bluffing
__________ Winning (or not losing) at Seven-Card Stud
__________ Staying in and dropping out
Five-Card Stud

Chapter 22: Texas Hold ’Em
Holding ’Em Up — Texas Style
__________ Making blind bets
__________ Starting hands
__________ Paying attention to location
Strategically Speaking: Calling, Folding, and Raising
__________ Betting before the flop: Call, fold, or raise?
__________ Staying in or dropping out after the flop
__________ Bluffing
__________ Stealing blinds
Seizing Opportunities to Play Hold ’Em

Chapter 23: Omaha
Getting to Know Omaha High/Low
__________ Paying attention to the high hands and low hands
__________ Betting
__________ Playing out a typical Omaha High/Low hand
Winning High/Low Strategy
__________ Forming good starting hands
__________ Winning hands at Omaha High/Low
__________ Winning at Omaha High/Low
__________ Surviving the waiting game
__________ Playing for position
__________ Planning a strategy after the flop
__________ Flopping and dropping
__________ Playing on the turn
__________ Playing on the river
Omaha High


Part VII: The Part of Tens
Chapter 24: Ten Ways to Improve Your Game and Have More Fun
Treating Your Partner with Respect
Give Yourself a Reality Check
Keep Your Celebrations to Yourself
Know When the Time Is Ripe
Cut Yourself Off
Paint a Picture of Your Opponents’ Cards
March to the Beat of Your Own Drum
Talk Through the Cards
Count Down to Victory
Have Fun!

Chapter 25: Ten Places to Find More Information on Your Game
The Internet
Software and Live Sites on Computers
Discussion Groups
Gaming Bodies
Books
Newspapers and Magazines
Playing with the Big Dogs
Tournaments
Going Straight to a Gaming Source
Clubs

Index

_________________________

Free Ebook Area


If you wanna readmore the book, you can download the book in digital version from link below :